We plan to offer the following Bootcamp Workshops at THATCamp Digital Pedagogy 2014!

  1. Introduction to TEI for teaching 

    • by: Dot Porter (@leoba)

    • Description: The TEI is “an international and interdisciplinary standard that helps libraries, museums, publishers, and individual scholars represent all kinds of literary and linguistic texts for online research and teaching, using an encoding scheme that is maximally expressive and minimally obsolescent.” It is a seminal aspect of the digital humanities community. This workshop will introduce aspects of the TEI to participants, and how they can use it for teaching.

    • Tech Prerequisites: No Programming Knowledge Required

    • About Dot: As Curator of Digital Research Services in the Schoenberg Institute for Manuscript Studies, Dot Porter works with Penn scholars in exploring new methods of research in the humanities, particularly the application of digital technologies to textual analysis and the electronic dissemination of humanities research. Dot holds Master’s degrees in Medieval Studies and Library Science and started her career working on image-based digital editions of medieval manuscripts. She has worked on a variety of digital humanities projects over a decade-long career, focusing on materials as diverse as ancient texts and Russian religious folklore, providing both technical support and scholarly expertise. From 2010 until March 2013, she was the Associate Director for Digital Library Content and Services at the Indiana University Bloomington Libraries, where she led in planning and implementing new services to support librarians and faculty in the creation of digital projects. She has also worked for the Digital Humanities Observatory at the Royal Irish Academy, and the Collaboratory for Research in Computing for Humanities at the University of Kentucky.


  1. Introduction to Python

    • by: Alex Gil (@elotroalex)

    • Description: Curious about programming? Python is a very versatile language that powers many digital humanities applications, ranging from textual analysis to data scraping. This workshop will introduce participants to the fundamental elements of a programming language and some Python exercises.

    • Tech Prerequisites: No Programming Knowledge Required

    • About Alex: Alex Gil is Digital Scholarship Coordinator for the Humanities and History at Columbia. He serves as a consultant to faculty, students and the library on the impact of technology on humanities research, pedagogy and scholarly communications. Current projects include an open repository of syllabi for curricular research, a tour of digital humanities projects worldwide and other initiatives at the intersection of technology and the humanities. He is currently vice-chair of global-outlook::digital-humanities (GO::DH) and the organizer of the THATCamp Caribe series. His scholarly heart remains betrothed to Caribbean Literature in the 20th Century.


  1. Using Interteaching Methods for Online and Face to Face Classes

    • by: Roopika Risam (@roopikarisam)

    • Description: Interteaching is a student-centered, multi-component method of instruction with roots in B.F. Skinner’s theories of psychology. In the interteaching method, students are primarily responsible for teaching one another through discussion, and the instructor acts more as a facilitator and guide in the process. In this workshop, Roopika Risam will showcase some of the ways she has successfully applied interteaching methods both in online and face to face formats. Surprisingly, her online classes—when using interteaching methods—indicate as much progress in learning as her face to face classes. The method has also produced positive gains overall in student writing and low attrition rates in online classes. Risam has uploaded a previous presentation on interteaching here.

    • Tech Prerequisites: No Prior Experience required

    • About Roopika: Roopika Risam is Assistant Professor of World Literature and English at Salem State University. She is the co-founder of #dhpoco: Postcolonial Digital Humanities and the Rewriting Wikipedia Project. Her research interests include the intersections of postcolonial and African American literatures; postcolonial digital humanities; and engaging interactive pedagogy in the secondary and college classrooms.


  1. Geo-spatial mapping

    • by: Mitch Fraas (@mitchfraas)

    • Description: There are few digital tools as easily recognizable and powerful as interactive maps – they make it easy for scholars and teachers to visualize information, make an argument, or suggest new areas of research all on a familiar geographic canvas. This workshop will take as its focus not the high-end GIS software that takes weeks to learn but two common mapping programs (Google Fusion Tables and Tableau Public) which map data quickly from spreadsheets.

    • Tech Prerequisites: No Programming Knowledge Required

    • About Mitch: Mitch Fraas is the acting director of the Digital Humanities Forum at the University of Pennsylvania and the Scholar in Residence at the Schoenberg Institute at the UPenn Libraries’ Special Collections Center.


  1. Text Visualization Programs for the Classroom

    • by: Michelle Moravec (@professmoravec)

    • Description: There are a range of text visualization programs available for use in the classroom.  This workshop will provide an overview to Voyant, Juxta, and Antconc. Juxta compares and collates versions of the same text.  Voyant is a web based text visualization interface that provides an easy point of entry into the complex functions provided by AntConc, a free concordance software (Anthony, 2005).  Concordancing software analyzes patterns within a body of text. Installation of Antconc straightforward and should be completed prior to attending the workshop if possible Workshop participants will walk away with a thorough introduction all three tools, familiarity with user interfaces and a introduction to various functions, some of which, like word frequency and clusters (n-grams), are familiar to many humanists, but other functions, drawn from linguistics, will likely be new.

    • Tech Prerequisites: No Programming Knowledge Required

    • About Michelle: MMichelle Moravec is an associate professor of history at Rosemont College in Philadelphia.  She has used AntConc in three projects, a digital history of the six volume History of Woman Suffrage, a comparison of periodicals produced by women’s liberation movement participants in the 1970s, and analysis of the letters of the artist Carolee Schneemann.


  1. Towards a (New) Video Game Pedagogy: Critical Players Not Digital Natives
  • by: Edmond Chang (@edmondchang)

  • Description:

    When teaching with video games, It is not enough to assume that students are “digital natives” and always willing to think about or work with video games.  Rather what we think about and how we talk about games is as important as how we learn from and work with games in the classroom.  In other words, dropping a game into a class is not as easy as plug and play.  Therefore, this workshop is about developing a medium-specific pedagogy, a philosophy of teaching with technology, and the practices of close playing, group play, and critical approaches to games.  We will specifically consider the challenges of using any new medium or technology in the classroom to think about developing different kinds of proficiencies, vocabularies, and low- and high-tech strategies for integrating games and gaming.

  • Tech Prerequisites: No Prior Experience required

  • About EdmondEdmond Y. Chang is an Assistant Professor of English at Drew University in Madison, New Jersey. His areas of interest include technoculture, gender and sexuality, cultural studies, video games, popular culture, and contemporary American literature. He earned his Ph.D. from the University of Washington and his dissertation is entitled “Technoqueer: Re/con/figuring Posthuman Narratives.” He has extensive teaching experience at the university level and won the K. Patricia Cross Future Leaders Award in 2011 and the UW Excellence in Teaching Award in 2009.


7. Using Wikipedia for Research Assignments

  • by: Adeline Koh (@adelinekoh)

  • Description: Concerned that the contents of Wikipedia are written predominantly by white men and that people of color and other more marginal groups are underrepresented in Wikipedia content as well? This workshop provides a hands-on introduction to editing Wikipedia and will share the best practices for integrating Wikipedia into the classroom developed by the Rewriting Wikipedia Project.

8.  ePortfolio Assembly and Assessment

  • Tech Prerequisites: None
  • Description: Electronic portfolios can be created by individuals, groups, or organizations. They can represent academic achievement, professional achievement and organizational achievement. However, ePortfolios are far more than just a random collection of artifacts. Artifacts must be assembled with a specific purpose in mind and assessed according to their intended purpose. In this non-technical session we will discuss the assembly process and the assessment process, including assembly recommendations and creating assessment rubrics. Time permitting we will use a sample rubric to evaluate a sample portfolio.
  • About Linda: Linda Feeney’s professional experiences have been centered in the education environment. Her career has evolved from classroom teacher to technology specialist to technology manager. She is currently Director of E-Learning at The Richard Stockton College of New Jersey.

9.  Enhancing the LMS Student Experience with Multimedia Production

  • By: Daniel Gambert
  • Description: No matter what learning management system (LMS) your institution uses, the quality and interactivity of your course content ultimately facilitates the student learning experience. Using Camtasia Studio as our primary software tool, we’ll explore the unique variety of video content that can be created to enhance a course regardless of its instructional method. Through interactive examples, we’ll perform a lecture capture, explore timeline editing, and demonstrate the real world uses of this technology inside an LMS. Whether you create content as part of a team, or just as a single person, the technology has never been more powerful and within reach of every educator as it is today. Tech Prerequisites: The desire to create cutting edge content.
  • About: Daniel Gambert is a two-time alumnus of Stockton College, receiving a Bachelor’s in Visual Design and a Master of Arts in Instructional Technology. Now the lead Instructional Designer within Stockton’s Office of E-Learning and an Adjunct Professor of Art, Daniel enjoys sharing his knowledge and expertise to benefit the future generation of Stockton alumni.

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